Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The horsemen of western Arendia band into clans comprised for the most part of extended families, and the chieftain of a clan is usually the eldest fit male. While the bowriders comprise half of the clan's military might, the courage and example of the chief neither can nor should be underestimated, and have often snatched victory from the jaws of defeat
Advances from: | Horseman |
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Advances to: | Warlord |
Cost: | 34 |
HP: | 46 |
Movement: | 8 |
XP: | 88 |
Level: | 2 |
Alignment: | lawful |
ID | Arendian Chief |
Abilities: | rally |
sword blade | 10 - 3 melee |
Resistances: | |
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blade | 20% |
pierce | -20% |
impact | 30% |
fire | 0% |
cold | 20% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 40% |
Cave | 4 | 20% |
Coastal Reef | 4 | 20% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 3 | 30% |
Frozen | 2 | 30% |
Hills | 2 | 40% |
Impassable | 99 | 20% |
Mountains | 99 | 20% |
Mushroom Grove | 4 | 20% |
Sand | 2 | 30% |
Shallow Water | 4 | 20% |
Swamp | 4 | 20% |
Unwalkable | 99 | 20% |
Village | 1 | 40% |